That’s exactly why only having the cube as inventory space is a viable workaround.
You ignore the trash and only bring home the good stuff
Still, it is a very limited resource… because the cube is tiny. It slows down your farming. Big stashs do not change any farming
They do.
The time it takes to organize and mule stuff on other characters could be used for farming as well.
But it isn’t used for farming. You don’t farm 24hrs. But while farming, you have to empty your cube.
How often did you mule, while running Baal, or while doing Pindle runs? It is time, you spent after your farming session is over usually.
And without a shared stash at some point you will have to mule your stuff because your chest is full.
It’s literally the same thing.
No, the time you are talking about is completely negligible, when it comes to farming speed. There is literally at least an order of magnitude difference in these times.
Muling your stuff on other characters is definitely a bigger time eater than opening a TP, emptying your cube into your stash and going right back to farming.
wtf? Not at all, man. Look at the size of your cube and the size of your stash. Even if you keep every single item you pick up, still you only have to mule every 10th time or so, that you need to empty your cube…
I want non-ladder unlimited stash. It’s the norm now for offline play for over 10 years. On ladder, I’m fine with some limit.
Putting all the items from you stash to your inventory, then dropping them on the ground, then relogging with multiple characters to actually organize the items properly (don’t forget you have to pick them up and move them in the stash again) so you don’t lose even more time while searching for what you need and if you want to avoid losing the items: Finding someone trustworthy to stay in the game while you relogg multiple times.
Muling takes more time by a large margin.
I mean, I can repeat what I just said, but in the end, you don’t do that in the middle of a farming session. I at least never did that. The thing now is, if you do 1000 Pindle runs and you can reduce the time for vendoring by a forth or so, just because now you have more space in your inventory, it has an impact on the economy.
I highly doubt, that a bigger stash will have that effect, because you just don’t have to do it so often and you preferebly do it while not farming.
So if your chest is full in the middle of farming you just don’t pick up items anymore?
Also why should the time you spend muling not be counted towards your farming time?
And who the heck is even vendoring stuff?
Gold is basically useless - unless you generate billions per minute with a Gold Find Barb.
Muling really takes no more time than dumping stuff in to a shared stash tab. I open up a second d2, join game, transfer items. In many cases I already have my mule sitting in the farming game right by the stash. It’s the same clicking and dragging, so I have no idea what you’re on about. The shared stash tab makes sense because it’s the same game mechanic presented in a slightly more convenient way. It’s not a dedicated charm inventory which would completely change the way the game plays. In any case, the devs are on the right track and based on what they’ve said they won’t be entertaining any of these suggestions to significantly change game mechanics. People can keep saying that they want D2 to be more like D3 in here but it won’t change the outcome. This is going to be D2 as we currently know it. This is a Remaster, meaning better graphics, same mechanics.
You see the issue with that, right?
You may think there’s an issue with that but almost everyone does it, and it’s the reason why they are implementing the shared stash tab in the first place.
Just because “everyone” does it, doesn’t mean that it isn’t an issue.
And they definitely didn’t implement a shared stash because many people had multiple CD keys.
You didn’t need multiple CD keys for muling - you simply bought the game twice because it was the more convenient thing to do.
I don’t know why you can’t seem to get it through your head that as it currently stands your character’s local inventory is hard limited in size, and your stash is effectively infinite in size because you can create as many mule characters as you want. A shared stash tab does not significantly change the way storing items works in the game, while having a dedicated charm inventory that gives you more slots than you’d have otherwise with the same number of charms in use does. This really shouldn’t be a difficult concept to grasp.
I absolutely agree with Matt on this one, and by the same premise I arrive at the opposite conclusion to what swiftkitten arrives at. If there are no limitations, if there’s a solution that can make every little thing go away that makes the game hard, or something that makes you want to think about what to do for just a while, the long term value in the game is lost for me.
I think there should be rather strict limitations. And this is a remake of an old game - why should it try to be modern? We’ve had that with D3, but this is, and should be something else. Nostalgia, first and foremost.
Annoying != hard. If d2 is perfect and needs no changes, play original d2. Better graphics is a QoL change just as much.
I can get behind the force move bind on left click, but that is all.
Not being able to bind F keys to left click and only right click never made sense.