thats what mules are for. these people just want everything handed to them on a silver platter or something…
I dont mind if this features are added but not the others.
Waaaat, didnt know that.
20 years old game and there is still a lot of stuff we all can learn about it
We are not getting a complete 1:1 remake. If anything, this is a belated update that should have happened two decades ago. I am pretty sure the devs do not want to tamper with the old code, so they will work with code that is documented, safe, and easy to handle. In the process of changing the game, some things will not be the same or they will be updated/embellished.
If they decide those features are not necessary or they need an update, you bet they will change it and let everyone know. Again, they cannot cater to everyone because that will be their downfall. The fact this game is getting a remake is definitely both a blessing and a surprise.
I love D2, but I don’t play it. Why? Is it because of the graphics? I don’t think so. Will the new graphics get me hooked on the game again? Probably not.
The game itself will get me hooked, because it’s that good. Could some extra QOL, and bringing the game to modern standards make me hooked on the game for longer? Possibly.
If I wanted to play pure OG D2 I’d just play D2… And that’s why I’m favor of D2:R straying very slightly from the path of the pure.
I am pretty sure the devs do not want to tamper with the old code, so they will work with code that is documented, safe, and easy to handle.
Actually all code is the same as old D2. There is that same D2 working underneath graphics, thats why we can do one-button switch. Not any altered version or new engine recreation, all logic in D2R is actually made by D2 that is working underneath.
Actually all code is the same as old D2. There is that same D2 working underneath graphics, thats why we can do one-button switch. Not any altered version or new engine recreation, all logic in D2R is actually made by D2 that is working underneath.
Do you have a source? I am pretty sure they were trying to modernize the game so it’s easier to handle.
Yeah, its on their youtube, called " Diablo II: Resurrected Deep Dive", from blizzcone. They are not redoing any piece of original D2, it is working uderneath graphic overhaul, and all game logic is actually D2, vithout any alterations.
" Diablo II: Resurrected Deep Dive"
So it’s a hybrid approach to it. They didn’t change the core, but they did introduce new code to make it better. All good!
No, no new code. All code is ACTUAL DIABLO 2. All they can change in game - things that are possible to change in base diablo 2.
Ok, let me put it this way. If no new code was introduced, then all we would have is D2 from 20 years ago. So yes, they did add new code to this remastered version. You can easily tell they had to rewrite and fix a lot of things by the way they are handling things. Also, it finally appears on your Bnet launcher.
And we have that d2 from 20 years ago. All new is just a shell, it doesnt change anything inside d2 code. It is like you have table and after 20 years you put tablecloth on it. Thats what we have here.
makes the game easier and doesn’t stay true to the original.
Then just play the original and not the Remastered version?
I don’t know why purist are still discussing things when they probably never touch, the Remastered version.
So adding in stash tabs, stackable runes and jewels, etcetera is only a QoL improvement. Resulting in less lost gear or hassle from having to constantly mule items from one character to another.
You say this like they didn’t already increase the stash size and add the shared page. Anything more becomes too much and shouldn’t be in the vanilla version, save insane stash/inventory sizes for the mods.
Yes, I do. Have a good day.
I’d be cool with it either way tbh. Think about it, you can already stack your full inventory with charms. The only downside to that, is if something drops you cant pick it up. You’d need to run back to town, or hope you find a scroll, drop a charm, pick up the scroll and use it etc. So really adding a separate inventory for “only charms” would just remove all the inconveniences of charm stacking. Some would suggest that’s what makes the game fun and interesting “making the choices” of how many charms to stack etc. For me personally, it just sounds annoying and too much micro managing. I wont complain if they keep it the same as it’s always been, but I also wouldn’t be upset if they change it. It wont “ruin” the game at all, just make it less tedious.
I already went through this with WoW classic, watching the community chant “no changes”, but then watch them complain and quit months later, begging they wanted changes to… funny enough, the things they didn’t want changed xD. It’s almost like people forget how annoying some of this stuff was 20 years ago lol
Sure. Enjoy the forums!
Yes, I want a pure remake. As close to the original as possible while adding some minor QoL improvements. Only one of the things you suggested can be considered minor in my opinion.
However there are a few things that make the game feel unnecessarily archaic in my eyes, and I hope to see them changed:
- Loot filter addition
- Charm inventory
- Stackable runes and gems
- Infinite stash
- Force-move bind on left mouse button
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I don’t think a loot filter is all that necessary in vanilla D2.
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Big no from me to the charm inventory. It completely invalidates the trade-off for charms, which is the fact that you have to sacrifice inventory space for them. You have to choose whether a charm is worth the loss of space or not, makes you nitpick them more, which is great.
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Why? Don’t hoard rune/gems aside from HR. If you’re one of those guys that farms 20 PRubys for Puls then you should be willing to sacrifice those 20 slots for it. I like that it keeps people from picking up every gem they see, otherwise it just dumbs down everything.
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Again, no thanks. Anything that incentivizes just picking up whatever without thinking about it is a negative addition to the game. With smaller inventory/stash space you need to think about what you’re picking up and really decide what gear is worth keeping or not. This is vanilla, not PlugY.
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I’m ok with the option, if enough people want it. I don’t really care, myself.
I loved that mods like POD and PD2 added some of these features, but I would’ve preferred if they didn’t touch the fine balance of the game.
I also enjoyed these mods, but please, don’t try to turn D2R into them. All these “QoL” changes are way too significant and change the vanilla Diablo 2 experience into something entirely different. Suddenly you get all the good things without any of the bad, makes things pretty dull honestly. These features should be reserved for when the modding community jumps on and we get things like PoD:R or PD2:R.
without throwing everything off-balance.
You don’t seem to realize these mods had to rebalance things after implementing some of these changes, primarily thinking of the Charm Inventory.
I would like solutions like in PD2, but a charm inventory, aswell as stackable runes/gems do change the way, the game plays, simply because now you have more space in your inventory (not stash). Thus I think, it should not be changed, even if I liked it in PD2.
When it comes to the stash, I see the Devs giving us a lot of space, because more stash space only prevents you from creating more and more mules, so they just get rid of a tedious workaround. For everything, that influences the space in the inventory though, there is no workaround, so they won’t change it.