Diablo 2 R is not World of Warcraft.
Plz look at this…
- Character hit recovery will now have diminishing returns when being hit by another player.
Developer Comments: We want to fix some of the awkward lockouts that reject player input from casting skills. For PVP, we added a way to reduce hit recovery spam to prevent edge cases of characters being locked out for too long.
roll back 2.3
FHR(Fast Hit Recovery) & FBR (Fast Block Rate)
FHR needs to be reconsidered from both physico-mechanical and multi-faceted aspects.
The same goes for FBR.
I think it is correct that the diminishing effect temporarily occurs when a large number of enemies are attacked 1:2 or more instead of 1:1.
1. Reason 1.
In other words, it is hoped that it does not occur in a 1:1 situation, but only occurs in a group attack of three or more people.
We recommend that you consider reducing the effect only when 2 enemies target lock-on and use magic, melee combat, or ranged attacks.
It’s ironic that it happens at least in a 1:1 pvp situation.
(I’ve never received a blessing from God, so I don’t know why the desensitization effect was added…)
AoE stuns do not exist in Diablo. However, there are skills similar to the Barbarian Leap skill.
But… this is also a knockback and lowering the knockback effect to up to 75% (the level of the Leap) instead of 100% would be a solution.
Please roll back the barbarian’s W-wind and hit FBF (Fast Block Frame rate) to ver 2.3
2. Reason 2.
The diminishing effect should be reconsidered.
In W.O.W (world of warcraft), a diminishing effect is required by stun resistance, diminishing effect, buff and debuff skills, etc.
Wide area healing and wide area stun skills do not exist in D2R.
Also, if it is a patch for pvp balance, the only means for melee combat characters (wolf druid, babarian, paladin, assassin, etc.) to fight against magic casting characters are stun, FHR (fast hit recovery) & FBM (Fast block motions) it is induced
In version 2.4, the pvp balance has completely collapsed.
It is really surprising that the developer who has never played pvp in the game and the result of receiving nonsensical feedback as it is.
At the very least, there should have been a balance between team pvp and 1:1 pvp with varying numbers of cases.
3. Reason 3
No one asked to correct the fading effect. At least, those who enjoy Team PVP or 1:1 PVP now feel that the balance is broken due to the deletion of FHR and FBM.
Does the developer understand the mechanism of Fast Hit Recovery rate?!
End of words,
Broken PVP in D2R
4. Reason 4.
I. Release updated 2.4 ver
ASN vs NEC
Nec specification : LV90, FHR 56, FCR 125, dmg Reduce 50%, BR 75%
ASN specification : LV98, FHR 60, FCR 105, weapons block 60%
I only die from 3 bone spirits.
What skill should I use to attack the enemy now? My trap was blocked by a wizard’s bone spike and a Thunder God belt, and martial arts skills became unusable. Fantastic missile Diablo IIR collaboration created by the opinions of developers who have never done PvP and users who just hate PvP.
Enemies no longer struggle with my traps and mind blast combos… A free-running dance club.
Thanks to the developers who don’t know the game in pvp and some people who don’t even know the difference between pvm and pvp, my character has become a fool who can’t beat anyone anymore.
great. What do I benefit from better FHR? Didn’t I say balance patch? What’s the point of useless junk martial arts and easily defended traps?
II. 2.3 ver duel for ASN vs NEC (before update 2.4ver)
Nec specification : LV96, FHR 86, FCR 125, dmg Reduce 50%, BR 75%
ASN specification : LV98, FHR 60, FCR 105, weapons block 60%
look at this…Can’t you see and feel anything?!
The developers killed the almost perfect pvp balance.
finally,
Roll back FHR and FBR to version 2.3, and in future updates, please fix bugs and add runewords and unique items that do not harm the balance.