Death Mark Bug - Melee trapped when combined with ranged summon pack

When using Death Mark with a mix of ranged and melee summons (specifically Goatmen w/Tainted) the melee summons cannot move until the ranged summons move from the teleported location. This becomes problematic if the range summons immediately target a monster leaving the melee summons idle and trapped in place until either the ranged summons kill all monsters within range or the monster comes close enough to be within attack range of the melee summons.