Cross-class skill doesn’t break Class fantasy, quite the opposite, locking skills to a class deter the lore and the class fantasy

There is no “born sorceress” or “born druid”, it isn’t something genetic

Druids are the same people as barbs, they just chose another way to train their ability

They are all ways they were thought to use their power

Everybody had the same type of power, fury, spirit,mana, etc is all the same thing

Technically everybody can do every spells, they just need to be trained so

It totally fine and in line with the lore that another class can use those skills. It’s the mastery of said skills that makes them a class

You being able to net a basketball doesn’t make Lebron James less of a NBA Pro. It’s rather by comparing him who mastered his art to those who didn’t that it puts him in his class

It’s was all open in Diablo 1, everybody could learn everything but only the sorcerer could master the spells

That why I would like more cross class in 2.4 and see them in Diablo 4 and give them the chance to be decent (ie: dragonscale hydra being garbage because it doesn’t have access to synergies)

TLDR:Based on lore facts, Everybody technically can do every spells, therefor cross class skills don’t hinder class fantasy, it rather strengthen it by showing certain classes are better at X skill

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This whole thread is reaching hard.

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So being based on lore facts and logic is “reaching hard” lol

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Sometimes I get confused on what your point is, I’m just saying a more succinct summery of the point is good.

If by this you mean more skills like Zeal on a runeword that allows builds like the Melee sorc using zeal, yes. Builds like the Bear Sorc would not be a thing if we didn’t have these cross class skills available. I would love to see more of them. Multishot on a bow so a Pally could do a holy fire multi-shot build.

The options can go on and on…

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Forgot to switch account?

But I added a tldr for you

We both agree, more options is more fun

I agree it would be nice but I’m having a hard time convincing people that cross-class is based on lore and DIablo universe logic with facts and evidences lol doubt a much more complexe and in-depth system would fly haha

I was wish for such system for Diablo 4 or a Diablo mmo

Where there are base skills shared by everybody and you customize those skills based on classes affinities

Try Grim Dawn :slight_smile: 20 characters

But I don’t wanna play grim dawn I wanna play Diablo

Also, this isn’t a request or a suggestion, this is just pointing out that it’s based in lore

everybody being able to get the best bp on fcr makes every class a “master”.

not only that, class exclusiveness accentuates cultural diferences between said classes

why a barb whos training was to scream at rocks to the point it screams back is able to turn into a werebeing bc he is wearing some fancy clothes/weapons with some fancy stones? the answer is lazy game development

cross class has precedents but it doesnt mean it was the best decision.
again, og lazy devs

that said…

purge cross class with fire

Maybe because there was no fcr in Diablo1…

Also… warrior and rogue class were limited in term of how strong they could get their spells… that’s what mastery is

And it’s super class defining

They spend most of their lives training to be able to practice their particular class skills. It should not be so easy to just start using another class of magic. Each class requires a specific lifestyle -and- probably genetics to manifest their specific abilities.

tbh, the game needs less of that if you ever consider lore wise/fantasy wise. The charge mechannic contemplate that kind of perk of classes having an ability of discharge spells from items.

Several skills has good value at lvl1 already (teleport, bo, shout, oak sage, bc, zeal, thorns, defiance, holy freeze, meditation, might, fanaticism, fade are a few). Every single one of those are really useful even at level 1, which auras you often get about 10-17 range and also none of them are logical neither on lore or fantasy wise for other classes use.

Paladin auras are clear example of things out of control, CtA, Enigma are just cherry on top of the cake.

They break fantasy, what’s the point of paladin auras outside paladin spectrum? It’s like magic arrow on rogues, breaks the lore behind it.

While they should provide ways to other classes being competitive in terms of content, they shouldn’t remove what makes classes unique in the first place. That kind of behavior paired with buffs are what made most folks avoid playing in groups at first place.

You have CtA, so mostly you wouldn’t need a barb. You have most useful paladin auras, so you don’t need paladin either, you have wand that lowers resist, so necro becomes optional either, then you have teleport making sorc optional too.

You made 4 whole classes optional, for the sake of making things stronger and “flexible”. Result? Nobody wants to play in groups neither on public games paired with folks wanting P8 benefits (exp, no drop) by playing solo.

They will just play sorc to farm gear, make cta while using lower resist wand, then create infinity. Until have enough runes for enigma and swap for hammerdin or just keep the sorc for farming certain regions.

Enigma empowers, mostly, paladins and barbs, while infinity empowers sorcs, and CtA empowers almost everyone, except barb(most of the time).

Same happens with hammerdin, if you pick CtA and Enigma you’re pretty much more efficient than most sorc anyways.

While can be fun for a few hours to some weeks/months. Just destroys and compromises the whole aspect of teamwork and also reduces the “vulnerability and limitations” of the class.

All classes teleporting just shows that teleport power and the level requirements are out of control. 1 point wonder skill that has almost no caveat and that same caveat can be bypassed easily with easily obtainable stuff like mana and fcr.

CtA works similarly to increase the hp and mana, but also 1 all skills. That way they already didn’t had problems with mana, got better survival and plus 1 all skills.

Infinity just makes conviction aura less desireable to be used on party, by paladins by example.

Folks see “diversity” but in reality it’s just “powercreep with convenience”. Most folks even after 20 years, mostly 17 with patch 1.10 wouldn’t be able to beat the game without runewords which the game itself it’s really easy to play without it.

While the idea of diversification are great, the current state of the game narrows most of the things for a few options at best.

Folks get creative by limitations not by getting everything without much effort or price, those rws and kind of effects made folks lazy not creative, that’s why most folks would use them if they have a chance. Those who eventually got would get bored pretty fast about the game and start asking for things like Px to have some challenge.

Having everybody shouting, teleporting and with paladin auras. Doesn’t provide anything useful in terms of lore and individuality, just shows how flawed the current design is.

While can be fun to play, doesn’t man that “lore” and “fantasy” are fine.

Explain how an Amazon who are devotee of Athulua who gave her magic arrow skill are praying for Zakarum for holy freeze aura, thorns, fantaticism or might.

Explain how a Necromancer who are devotee of Rathma who focus on balance between life and death would pray for Zakarum for thorns, might, fanaticism or conviction.

The response is: “convenience”. Not lore, if you really want to reinforce fantasy and lore. None of those “cross-class” skills fits well, at least not the majority of the current ones and most used ones.

The reality is: “convenience”, folks want cross-class skils for convenience, not lore or fantasy because the current iteration doesn’t care at all about it. If cared wouldn’t exist in the first place.

If you disagree, read about paladins, necromancers and amazons. You would see how pointless your “cross-class” idea and how they implemented are just lazy way to make things more convenient.

Edit:
You can even expand the gods/deities would make even less sense. Those 3 doesn’t even are at same pantheon to begin with.

  • Priests of Rathma that follows Trang’oul/Trag’oul who is a dragon.
  • Church of Light who follows Light and angels, with a severe fanaticism.
  • Athulua who represents seasons and weather and empowers amazons to protect skovos isles against piracy and other foes.

Doesn’t have any “logic” between any of them, except the “evil” breaking the balance through sanctuary itself.

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If you want lore, then these could be items imbued by the practitioners of the arts to aid in their practitioners using the skills. They were taken by those outside the arts and have been found used by others…

Honestly I don’t care about lore on this issue, some of the coolest aspects of D2 came from the +1 to some skill. WW Sin’s, Bear Sorcs, Sorcs running around using zeal and a holy shock aura. These types of builds are by far the more interesting things you can do with these + to skills on items. I would fully encourage them to think of new ideas of this and put them out there.

The others you listed, CTA, LR wands etc, are all in there at a lower level than the actual player can pump out. A real Barb will always beat out someone’s CTA. A real Zealot will always beat out a Faith Bow. A real Necy will definitely beat out a LR wand or Life Tap Wand. You don’t need to drop them as being used the real option is better.

Yes there are skills like Telly that are so unique that any farming build will be improved by it, that’s why enigma exists. Without it Sorc is your main go to farmer as no other class can come close to the speed a Sorc can do something at. Once you can craft an Enigma you can farm with other classes.

Then there are the ‘tools’ like Insight that give such a great skill that no paladin will ever specialize in because it’s just not a role that is useful in the game. I will grant you running my zealot before insight existed was more ‘interesting’. People could tell the better pally’s as good ones would be swapping aura’s constantly. We clear up a mob, I switch to meditation to re-gen the mana of the group. Now I don’t bother…

Adding in these + to skills can create new interesting builds for us. A Holy Fire Bow Pally could exists if you put multishot on a bow runeword. A Summoner Druid will really like a Faith bow. A spear with +1 to dodge would be interesting for a Pally using Zeal on a spear, assuming they fixed the dodge/fend bug. You can make a spearadin using fanat and zeal and still having some defensive ability with Dodge. Just throwing some idea’s out.

i really dont get how can someone find fun playing a build another class is better at
is this just bc is another character sprite/model?

it exists bc devs were lazy enough to not develop other classes movement skills

i sincerely dont get…why would someone do that besides content creation?

d1 was a happy accident

everybody horking is super class defining… thats another thing d3 did better

That moment the guy uses 1skill wonder support as an argument in a discussion about fighting skills… you know he lost and is desperate

You dont need to be that low
Cta improves your tankness wich improves combat by leting you play more agressively
Its worst than zeal, ww or anything bc it altered the way every class play and not only created some halfbreaded build for X or y class

Again, crossclass needs to be purged with acid

Again with 1 skill wonder

Ever heard of the Great hydra Paladin with dragonscale? Or the legendary Trang Oul pyromancer or the mythic Frostwind Sorc?

Nah because skills that don’t just require 1point to be good are lacklustre, meanwhile you claim they are good based on expections

Yeah and they all suck

The design is bad
It doesnt matter if they need 10hr worth of gear to be good

Isn’t that what 1-20hard point exists for?

Isn’t that what synergies exist for?

Isn’t that what class restricted +skill exists for?