Hello All
Let me preface this by saying that I absolutely love D2, and have been playing it since it was released, period. And I have loved everything about D2R thus far.
However, the time has come to address the main flaw, as I see it. Targeting. This affects melee a lot more than ranged, I grant you, as ranged, especially those focused on AE hardly notice, but for melee targeting is a nightmare.
How many times have you been unable to target mobs in front of you just because they were standing next to loot? Or worse, next to an interactable feature of the environment like a tomb? How many times have you picked up a bunch of arrows instead of swinging at the boss? It is beyond frustrating and thatās why, to this day, melee is so much more frustrating and difficult than ranged in D2.
Now, between D2 and D3 there is no comparison in terms of loot balance, play, environment, art, feel, etc. I vastly prefer D2 and always will, but one thing I can say about D3 is that I can target monsters easily. Really easily. Seamlessly flowing between one and the next, or one pack and the next.
How is this possible? Is the hit box bigger? Is there some logic that says if a monster is right next to a gem, the monster is what gets targeted? Is your mouse position helped by some algorithmic logic? Honestly, I donāt know and donāt care, but whatever it is they got it right and beautifully.
For me, beyond stash space, or all the little features and QOL changes that might come down the pipe, this would be BY FAR the biggest single improvement to the game. Itās fundamental, constant, and would improve the experience of playing a melee by a country mile.
I realise that this is probably more difficult to implement than the simpler, quick and dirty features changes many are contemplating, but I genuinely believe that no single change would contribute more strongly to the gameās longevity than modernizing the targeting interface.
Thank you for you consideration.