Finally have some time to reply in depth on the last open topics. Last post of the year so to say
First we need to talk about, what place Alma Negra should occupy? If you check traderie good rolls trade for several Jahs. So it holds value already. But I guess it´s a pure pvp shield right now (MDR and high ED are wanted, +2 skills is not the most important roll here). It not a frequent find, but not super rare as well. So Salvation on top might be an issue for pvp (2 OS would “only” add 44% @res max). The lvl req. might be a bit to high (I would lower that by 5 lvl for playthrough reasons). If Blizz anables pally gear for Act3 this would be an option for those dudes as well providing salvation to your party, that might be really strong (too much imho) then.
At the end it is the same like with all auras too many of those might mess up the balance of the game. An extra Salvation aura is super strong and I think that could only be added to an armor to force a real tradeoff…
I personally would take a more conservative approach here. Tbh I like the original proposal a bit more with fixed +2 pally skills, 2 OS and some ED. But would lower ED and AR now a bit (given the fact that this shield is already not super bad and has value), but would lower lvl req. to 72. Would be the bigger pally brother auf our new mid-lvl Mosars Circle.
- Buffs:
- Add 2 Open Sockets
- Change Paladin Skills to +2
> Change E. Damage to +75-100%
> Change Bonus AR to +75-150%
> Change Lvl requirement from 77 to 72
Here I´m with you absolutely! Salvation at lvl 29 is far too strong (not sure why we ignored that in the first place). You would have probaly some +skills gear by this lvl and end up with +80 all res with lvl 3-5 salvation aura.
I like adding HFD (especially if they make it stack) and increased DtU. Exp. gain is interesting and not doing any harm. The increased resist are adequate for a NM armor.
However the armor is now very mana centric and I think that would help a lot of chars. So I would increase the mana regen a bit. We switched regen to damage taken goes to mana but would rather increase regen from 25% to 50% now. All changes would make an interesting mid lvl armor. Now it´s not really good for anything.
I really like the Patriach it looks cool and I used it with my recent WW barb playthrough from lvl 29 to lvl 38, when I switched to a rare fools 2H (with a bloodletter offhand). The rest of my gear was good so it felt adequate at the beginning but falls behind at lvl 35+ and I was happy to replace it with the rare 2H.
I have somehow the feeling, that the original proposal without the combat skills, could be enough though (CB for bossed, ED for general usability and increased GF is massiv imho). The +2 combat skills would make it really strong that early. So I would limit this to +1 combat skills to not make it stronger than needed (its not a rare find at all!).
Other option could be to add mods with a “per lvl” adjustment. E.g. +0.2 flat dmg per lvl (29 would be +5, 99 would be +19). So improved within the importanten range of 29-45 (at max) but not causing any trouble later?
I would support this (especially takillyas addition). This would make an okayisch amulet better but not op. Angelics would still have its niche. 5 per lvl is decent (4 would be enough as well imho). Boosting the lvl of amp dmg is solid as well (but also could live with lvl 5 which is still double the radius). Would still reamin with the increase poison dmg of 160 per 4 sec. 40 is just useless for a lvl 60 item?
I like the version with low + max resist as well. That would added some unique flavour and would make this item a long term option (now it´s not). Not sure if the +10 to all attributes would change that. So I´m ok with your current proposal but think that the last proposal hast more flavour to it? But anyhow, removing charges with o-skill should be added (it a lvl 69 itmen at the end and charges are always mediocre - a lvl 5 is dying constantly in hell).
Previous version was:
- Buffs:
- Add +1 To All Skills
- Add -3-5% To Enemy Physical Resist
At lvl 50 the small addition of magic dmg doesn´t change to much. And thh I really like the idea for +1 all skills on this ammy. Not a clear BIS for late game, but the decent dual leech opens up a lot of options. I don´t care to much if we add -phy resist or -Monster Defense per Hit or even both (a bit tuned down). At the end it is a clear melee ammy.
We talked about The Oculus already.
As allready mentioned. I can´t see myself using this shield at lvl 30-35. Even with Blade Shield as an O-skill. I would rather try to make it viable at the early lvl it is currently meant for. So I would support ATD per lvl as Cahreles proposed. The +20% AR could be a fixed values as well to benefit from +AR-skills as well. I would fall behind rapidly with higher levels, but thats perfectly fine for me! Other option would be to just lower the lvl req. from 15 to lets say 9? At lvl 9 the 10 ATD would be really relevant. The ne pacifist go to shield.
Have a nice last evening of 2023 gents!