As I’ve said before while support the idea of socket recipes, they should be 1 socket for rare/crafted items, and 1-2 sockets for magic items, as the socket quest currently grants. Superior Items are okay to get 2-3 sockets. I’d suggest this:
- Unique/Set Ring + Lem + Perfect Skull + Unique/Set Weapon = Unique/Set Weapon (1 socket)
- Rare/Crafted Ring + Hel + Flawless Skull + Rare/Crafted Weapon = Rare/Crafted Weapon (1 sockets)
- Magic Ring + Eth + Normal Skull + Magic Weapon = Magic Weapon (1-2 sockets)
- Any Ring + Eld + Normal Skull + Superior Weapon = Superior Weapon (2-3 sockets)
- Unique/Set Amulet + Lem + Perfect Skull + Unique/Set Armor = Unique/Set Armor (1 socket)
- Rare/Crafted Amulet + Hel + Flawless Skull + Rare/Crafted Armor = Rare/Crafted Armor (1 sockets)
- Magic Amulet + Eth + Normal Skull + Magic Armor = Magic Armor (1-2 sockets)
- Any Amulet + Eld + Normal Skull + Superior Armor = Superior Armor (2-3 sockets)
Topaz should not be the gem for the Treasure theme. Because allowing gems to be used for something other than what their nature is when socketed is more flexible. So, if you want resistances, you can either socket a perfect Diamond, or you can craft using perfect Emeralds. Similarly, Treasure theme craft should use something other than Topaz for crafting. I have detailed suggested ideas for a Treasure theme crafting recipe. May I post my full Thoughts on Crafting post in your thread? It might be helpful to consolidate ideas in one thread.
Yes, please. The current Superior bonus to AR is laughable, please make it worth something.
I agree sets continue to need to be improved. I full some of your suggestions do not go far enough. For example, Hwanin’s Majesty was clearly intended to work with a spear base and an Amazon. The flavor of a Bill (European Polearm) is wrong for a set based on Korean myths, instead it should use the Yari (East Asian Spear) as the base. I have a detailed list here. Would it be okay if I posted my full thoughts on sets in this thread?
I don’t think blocking is correct flavor for weapons. I’d suggest “Parrying” instead, using the Dodge mechanic. While I agree that two handed weapons should have a greater bonus from strength, traditionally that has been 50% more, not triple. That would be a 1.5% bonus damage per point of Strength.
The main issue for Crossbows is that they are capped at a much slower frame rate (11) than bows (9 to 7). Allow Crossbows to reach a frame rate of 9 with enough Increased Attack Speed. That’s still slower than the bow frame rate for the Amazon and the Barbarian but would at least allow crossbows to compete with bows for Necromancers and Sorceresses.
Yes, please. This is the biggest issue holding rare Staves back and keeping them from competing with the Orb/Shield combo.
I have a post on many of these ideas. May I post that in this thread as well?
Charges need much more than this to become viable.
I have a recent post that looks at every item in the game that has charges, every charge that currently can roll on them, and suggests replacements for them to make charges actually viable. If you give me permission, I could post that in this thread as well.