Before Blizzard officially releases Patch 2.4 and closes up shop, I wanted to share a simplified list of class changes that the majority of the community would support-
Class Changes
Amazon
- Ice Arrow - buff damage as skill is single target (e.g. double damage as compared to Freezing Arrow and would make skill more valuable versus bosses and elites)
Assassin
- Blade Fury - attack rating should scale per level and not a mere flat 10%
Druid
- Battle Orders, Battle Command - can now cast BO/BC in shapeshifted form
- Rabies - increase poison creeper synergy and reduce poison duration
- Lycanthropy - add faster run/walk by 1% per level for greater mobility
- Poison Creeper, Carrion Vine, Solar Creeper - die too quickly, significantly increase life for added survivability, and improve life/mana regeneration scaling per level as they suffer harsh diminishing returns
Barbarian
- War Cry - reduce mana cost to 0.60 to improve cost-effectiveness
- Grim Ward - change fear effect to taunt effect, currently redundant with howl
- Leap Attack - use % weapon damage for the damage to surrounding enemies
- Whirlwind - most non-controversial change they could implement is to tweak the numbers and start whirlwind off at 0% (currently starts at -50%). All this penalty does is to discourage players from using whirlwind during their Barbarian playthrough
Necromancer
- Raise Skeletal Mage - increase elemental damage and increase missile speed
Sorceress
- Thunderstorm - increase frequency of lightning (e.g one bolt per half second)
- Hydra - Fire Bolt synergy increased from +3% to +6% while removing Fire Ball synergy