I keep seeing a ton of posts about the new charms and how they are affecting the players with a negative resist. The post clearly states the negative is only applied when the charm is affecting an immune monster.
There are a ton of people saying this is not a good change, but I disagree. I think this is a great way to make different builds more playable. I’m not saying it is going to be perfect, it will need some tweeks, but overall I think its great.
I understand that some people will be upset that some current builds that are meta might not be as good, or might become over shadowed by something new, but that comes with change. This is a great solution to shift gameplay without nerfing builds people love, it really helps bring a ton of things up to the meta.
Anyways, thats my thoughts.
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“There is one tradeoff the comes with the new Unique Grand Charms—while they reduce a monster’s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type.”
The wording could be interpreted that way… However I don’t believe this is the case.
I believe it’s more along the lines of “In addition to the charm breaking a specific monster immunity, the charm also reduces your resistance to the same element, allowing you to receive more damage of that type.”
You are wrong. The negative effect appears when you equip the charm. The sunder effect only activates on immune mobs.
It’s just means less inventory space. Res will still be capped. Who was asking for less inventory space, again?
It’ll still impact you then once you get to very late game as you’ll need to give up another charm(s) for the GC slot.