5/10% feels a bit much to me considering the eFRW penalty is small and easily counteracted, I think 3/6% would be more in line. But yes I’ve always liked the idea of the heavier armors having DR%.
They could cap monster level in the calculation to be maximum you level + 5 or +10 or something. not nerf monster accutal level, just cap the max monster level in the calculation.
Ehh I mean 10% physical DR at the end of the day is like 250-300 life that only works on physical for most end game PvE builds with CTA excluding Barbs/Shifters. Considering how much busted stuff is already in the game, I don’t think it’s that crazy tbh.
My other thought would be to have it scale based on normal/exceptional/elite bases to prevent people from just using the low str ones for the EZ DR alone.
TBH I’ve never been super fond of D&D like AC systems in general.
Before 1.10 this was often a thing. Titan builds were not unheard of.
Agreed. The fact that med/heavy armors are so rarely used shows that the current “trade offs” are too harsh, mostly b/c defense isn’t terribly important. Someone mentioned it before with discussion of blood mana curse, the devs probably originally envisioned defense as being a more useful stat. Now we know that hasn’t panned out, and we still have the med/heavy armor penalties.
3/6 seems pretty small to me, since most gear that provides it is 10-35, however I guess with Ber giving “only” 8%, having heavy armor give 10 might feel bad. It could be something that was PTR tested…if we ever got PTRs long enough to provide meaningful feedback and that feedback was actually used by the devs…
Either this or as a melee class start utilizing that third barb skill from CTA… yes i do mean: use Battle Cry.
CTA comes with Battle Orders ( the most sought after skill) Battle Command a.k.a +1 all skills, and finally Battle Cry…
Q: Yeah but why is it so important for melee classes?
A: because it % lowers mob armor class ( works on bosses too) plus a debuff on mob damage output
Q: How much AC reduction are we talking about then?
A: -50% AC on slvl 1, -100% AC and -50% mob dmg debuff on slvl 26.
Q: yeah but not everyone affords CTA how else can one get battle cry besides beeing one?
A: Hire one , but in al seriousness A5 Bash merc a.k.a two handed sword user got this skll when mercs had an overhaul in patch 2.4. Bash merc caps out his Battle Cry at slvl 23 (don’t remember what merc level he has to be to get this).
Do mind that getting a barbarian primal helm with +3 to Battle Cry will benefit bash merc, potentially granting You -100% mob Armor Class debuff, and You could have up to +6 to battle cry if you roll a magical primal helm +3 to Cries as an affix and +3 to Battle Cry as so called staffmod.
Going beyond slvl 26 Battle Cry has it’s benefits too. Perhaps You won’t benefit from additional % of mob AC reduction, however -% mob damage debuff does increase with higher skill level, resulting in less physical damage soaked by player and the merc.
TL:DR
In theory Battle Cry skill from CTA runeword or a5 bash merc already does the same thing you proposed.
Or if You’re rich get an infinity merc, with blessed aim.
I’m fine with 5/10% the ST req on the medium and heavy armors in combination with the movement speed penalty are a thing. Even if they lowered the st req I’m be fine with the 5/10%. I’ll add this should be on the elite armors, 2/5% on normal armors 3/7% on exceptional armors and 5/10% on elite. You shouldn’t be getting the full DR on a normal armor.
I’d also like to see the ST req drop from some of the heavy elites.
Did Battlecry ever stop being a curse though? Cause that was always it’s issue.
Yeah that’s about what I was thinking. I don’t think STR req needs to drop however. I just think STR needs to give more ED%, so the points don’t feel like a waste. At 3% ED per point, I don’t think it would feel half bad.
well it’s a choice between Battle Cry or necro curses, devs don’t want you to have both it seemes, but it isn’t a problem for melee classes as they usually have a skill at their disposal that isn’t physical like the Barb’s Berserk, or fireclaw and rabbies for the Tree_groaper.
theese classes will be perfectly fine with Battle Cry and a secondary non physical skill, instead of running with decrepify and relying on the squishy merc to cast it.
… you have never played wolf druid have you.
both fireclaw and rabies are absolutely worthless, they deal flat damage not % weapon damage.
rabies is worthless past nightmare and i don’t even think fireclaws even gets that far.
as it was absolutely gutted and lost like 80% of its damage with the removal of like 3 of its 20% synergies, and even before the nerf it was terrible.
to fix fireclaws u would need to make it % weapon damage
and to fix rabies you would need to cap the duration at 4-6 seconds.
to truly understand how bad rabies is…
you need to give it the absolute best possible scenario
50% bramble
trang gloves ,
10 ss GC’s it and all synergies maxed.
grief
jewelers monarch of deflections with 4x perfect 5/5 facets
+8 rabies metamophasis
maras
2x bk
and then go to hell chaos, a place with no poison immunes
your basic attacks with grief will clear faster than rabies, because the duration of the poison is like 30 seconds
Guys please remember that level part of formula is the main problem of CTH not AR!
Can we get rid of it and then think about balancing AR??
So I’ll admit I’m a ‘the game should be a challenge’ and ‘we should have trade-offs’ kind of guy. I like the level side of the equation, I just with casters had something equivalent.
We should have to hit a certain level before things get easier. There is too much possibility for cheesy play when you don’t have the level part in there. Look at the lvl 5 smiter that kills Diablo Clone.
I mean the level part isn’t really an issue, you just level.
No, I just dont level. Nowadays you kill Baal at level 80 at most. This means you get multipleyer 80/80+99 =~ 0.44
It is absolutely terrivle chance to hit.
I mean if you don’t level… then you don’t gotta worry about missing anymore, you’re on another alt.
removing the level par of the equation does next to nothing, its something i already tried in my excel sheet messing around with the number
the issue is if you have the same attack rating as thier defense you have a 50% chance to hit even if you are the same level.
things like ubers have 3000 defense this means with 3k ar, you still have a 50% chance to hit.
with twice the AR as thier defense you have a 66% chance to hit
3x for 75%
4x thier defense is 80% chance
9x thier defense for a 90% chance
assuming levels are the same you would still need 19x attack rating than thier defense to have a 95% chance to hit
changing the 2 to a 3 boosts that 50% base value to 75%
if you have the same attack as thier defense
this changes the equation to you only need 1.727x thier defense to reach 95%
its a MUCH bigger difference
AR is still to be adjusted but you are wrong.
According to your calculations about attack rating - you know that lvl works the same right??
So as you said - ignoring attack rating - if you have the same level you have 50%
If you have 2 times higher level you have 66%, you need to have 4 TIMES bigger lvl to have 90!!! That irrational!!!
So you have to be level 80 fighting agains lvl 20 monster for 90% of chance to hit!!! Thats illogical
Now you are just spouting nonsense. You ranting about a 0 AR character why?
Chance to hit comes from the tabletop days. Just get used to it. Or find a newer game if it bothers you.
Actually it was about ignoring rating, same as it was equally ratio to level part.
Can you guys learn math and look at formula again?
level doesn’t matter… because during leveling… your about the same level as the monsters.
and removing level will actaully nerf attack rating even more in endgame unless u are literally fighting baal or ubers.
becuase once your 85 every non champion/ elite monster will be below you
removing the lvl part will just act as if you are the same… making your attack rating go down.
because monster scaling with your level, the chance to hit with melee is lower now becuase we have generally always been a “higher” level than the enemy at endgame.
outside of baal, dclone and ubers, nith and diablo.
removing lvl scaling would in general be another NERF to attack rating, not a buff.