You understand me. these are tears of joy. Iron golem level 40 and just one point on summon resist would make my day!
Improving uniques could go a long way to spice up itemization and build diversity. For example, fun changes could include adding chance to reanimate Doom Knights for Doombringer or adding Fire Wall/Fire Mastery to Flamebellow (fits theme perfectly)…
Doombringer
Champion Sword
One-Hand Damage: (97-114) To (251-289)
Two-Hand Damage: (228-278) To (332-390)
Required Level: 69
Required Strength: 163
Required Dexterity: 103
Sword Class - Fast Attack Speed
+180-250% Enhanced Damage
Adds 30-100 Damage
8% Chance To Cast Level 3 Weaken On Striking
40% Bonus To Attack Rating
Increase Maximum Life 20%
5-7% Life Stolen Per Hit
Indestructible
- Proposed Buffs:
- Add 16% Reanimate As: Doom Knight
Flamebellow
Balrog Blade
One-Hand Damage: (40-51) To (202-255)
Two-Hand Damage: (148-187) To (318-401)
Required Level: 71
Required Strength: 185
Required Dexterity: 87
Sword Class - Fast Attack Speed
+170-240% Enhanced Damage
Adds 233-482 Fire Damage
+3 To Fire Skills
+12-18 To Inferno
+10-20 To Strength
+5-10 To Vitality
12% To Cast Level 16 Firestorm On Striking
Fire Absorb 20-30%
- Proposed Buffs:
- Add +9-12 To Fire Wall
- Add +1-3 To Fire Mastery