Must say it’s awesome they cleaned up some of the gameplay mechanics that previously made some aspects of the game unplayable (referring to D/A/E skills). Don’t listen to the people that tell you zons were being buffed, though. It’s not a buff, but what happened was that 2.4 adjusted d/a/e to function the way they were originally intended to function. The extra eHP only balances out the lack of DPS on the bowazon subclass (the new synergies don’t add that much. If adding up offhand enhanced damage multipliers from faith/pride/ed jewels/fort/might etc it’s not that huge of a boost), so there is nothing OP about it. Every class has defensive skills of their own: holy shield, eshield, claw block/fade, bone armor, oak sage/minions/cyclone armor, shout/bo. Zons had to have something good defense-wise, because zons were given the worst mobility in the game. It had to have been something really good, balancing out something that WAS that bad.
Javazons don’t actually need d/a/e skills. They are just there to get everything killed as quickly as possible, and they don’t really need to defend themselves from anything. Jav skills take heavy investment, so you will have nothing left for any defensive skills when you have maxed the damage synergies. So it is really only bowazons that can actually use the defensive skills, and much needed as well. Javazons got dps nerfs, not boosts, whereas most other classes (especially sorc!) got dps boosts at pvm, because LF doesn’t synergise damage and it’s just the other skills synergising damage from each other. DPS is about the only thing that counts in pvm (more tactical options from defensive passives, though), so it’s ultimately more of a nerf than a boost. Elemental javas are also not really used in pvp so not much of a boost to a java there.
Just pointing these out because people don’t know what needs to be boosted and what doesn’t, lol. Re: pvp, you can’t listen to most of the opinions that you hear on this forum. A lot of it are just recommendations based on how it fares against very suboptimal builds which is nothing to go by because you don’t want to gimp a char against people that do use optimal builds. Most of the people that are saying zons are OP, are deliberately assessing the matchups with chars that aren’t using maxed block or DR, and also routinely ignore the fact that other classes can easily use Decrepify, Bone Prison or Doom. With a combination of MB+DR+Doom, which almost any char can use, it would set a zon’s damage output at about 5-10% of whatever is listed, but then some people will just tell you to go out of your way to go without it, and then they will try to tell you that Zons are OP (we don’t know why. But we keep seeing that. Like need shrink on the forums or something). In the new patch blocklock and KB also won’t be very effective, and both are heavily relied on by zons, so zons actually did not gain much in relation to any other class. Apparently smite now goes through evade and stuff, so it’s just worse off in certain MUs. Should maybe also comment on pierce+guided arrow in pvp. Pierce+guided arrow wouldn’t have been imba if it had remained in v1.1. The v1.10 patch added those things: Enigma, Grief/Breath of the Dying, synergies that deal even more damage than 6 hit guided arrows or w/e it is, Doom, CTA, etc. None of the people discussing pierce+guided arrow take into account those things, but if you did then you would just see that zons wouldn’t be OP even with pierce+guided arrow. Guided arrows also don’t pierce when blocked, so if you had 75% mb it’s not going to be anywhere near 6 attacks per 1 arrow like they say. Zons have quite some ways to go before being anywhere near being considered OP. They would have to boost zons A LOT to call them OP. Just keep asking for boosts, cause we need them!