Please consider adding this game experience augment into a future patch > Make The Countess (Hell) drop chipped gems, or perhaps the chests on Tower Cellar Level 5 could drop them.
Think about that one change, it would finally enable players the ability to progress toward high runes rather then it only being RNG, because instead of having 20 Thul runes waiting for their chipped topaz in your inventory then inevitably just giving up and throwing them away because the chipped gems to low runes ratio is irritating. With this one change players would actually have a pleasant way to progress toward high runes. Please consider this request.
Do some Tristram runs or stuff like that. Problem solved.
Charge around with a holy shock paladin in Act 1 normal, youāll drop a bunch of chipped gems.
Iām considering making a dedicated holy shock paladin just for specific normal/nightmare/early hell farming purposes. (Donāt forget to make a Crescent Moon phase blade!)
Start rushing normal for chippies. I just orb an area andā¦chippies.
Also, just make a new char, all your chippy issues are solved. I re-built my Trapper and filled a page of inventory with chippies.
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You people are missing the point Iām trying to make. My request is about efficiency and drop synergy that would make running The Countess immensely satisfying. Of course thereās other spots to get chipped gems obviously! and Iām not trying to āSolve a problemā here. Again itās about efficiency and drop synergy. The change would certainly make my countess runs a lot more fun.
Yes I could go to Tristram, yes I could run through normal for chipped gems and yes I could make a new character to load up on chippies. Iād rather NOT have to do that extra āside questā and instead stick to my main character on hell farming keys/HRās from The Countess while also having the added little bonus of collecting some chip gems to upgrade low runes as a nice drop synergy for the time I put in there.
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Your point is dumb and asinine. Chips are already brain dead easy to farm.
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You are wanting an already easy source of runes to be even easier by dropping the exact item used to upgrade them. All in all if runes are to be as powerful as they are we shouldnāt have a rune pinata. Since the Countess drops a key you already have one minor boss that is a go to farm for keys and as a side effect drops runes every time you smack her.
She is already too good a farm.
Why attempt to ruin the community with bully chat, Iāve made a valid point which you fail to grasp and you choose to belittle me. Work on your attitude please. Also dumb and asinine is redundant so only one of them is needed, just a quick English tip for you.
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Yeah, except it is NOT a valid point. Good talk.
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Before they introduce new chipped gem drops on countess, they should consider removing the gem in the formula
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Iāve made multiple valid points, so itās a pity that youāre incapable of understanding them. Good talk.
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Chipped gems are already easy to find though. Upping low runes to get a high rune really isnāt worth it anyway.
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Thatās a valid consideration, though personally I like the idea of needing more materials the higher up the runes go. What do you think about perhaps adding a horadric cube recipe that downgrades gems. For example, 1 flawed into 2 chipped (Pay a tax of 1 for the downgrade)?
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I second just remove the gem requirement.
You already need 6,718,464 Shael to get a Jah, the gems are not causing anyone to not get the runes they want.
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Gem requirements for rune upgrades is not only a hassle, itās annoying to farm for them and/or a waste of the now precious limited amount of storage space keeping them.
We already have to store the runes themselves for upgradingā¦ Storing the gems to upgrade the runes only compounds the limited space issue.
IMO itās time to Axe the gem requirement for upgrading runes.
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Youāve missed my point, please read my follow up comment to understand that itās about efficiency and drop synergy. Youāre right āUpping low runesā isnāt currently worth it because itās so very inefficient to do so. My request SOLVES that inefficiency, if you would please read and absorb what I wrote you would understand how it improves game experience by enabling a way to PROGRESS toward high runes.
You have to āfarmā chipped gems elsewhere and on normal difficulty and likely on another character. Meaning you donāt get to stay on your main character to do key runs on hell with the chance to get end game loot drops. You have to put that on hold to go stock up on chipped gems to be able to upgrade low runes (Which we all know is a chore that makes upgrading low runes āNot worth itā as you say). After that āside questā you can then continue running The Countess for a while until you run out of chipped gems again, then itās back to the side quest of chipped gem farming.
My request removes the chore of going elsewhere and on normal to farm chipped gems and would most likely make upgrading low runes now āBe worth itā by providing drop synergy at The Countess on Hell. Have I explained myself clearly?
So you want to nerf other tower drops to make room for chippy drops instead of just farming them in normal? Iām going to vote no.
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Upgrading low runes is not worth it due to the number required, not because of the chipped gems.
This is from an old forum and I have not done the math myself.
"i did the math for real and itās worse than i guessed. hereās the exact number for each type of rune it would take to cube to a jah
1 jah
2 ber
4 sur
8 lo
16 ohm
32 vex
64 gul
128 ist
256 mal
512 um
1024 pul
3072 lem
9216 fal
27648 ko
82944 lum
248832 Io
746496 hel
2239488 dol
6718464 shael"
good luck.
Iām not suggesting they nerf other tower drops. Iām requesting an addition to current drops because it would improve game experience. Farming normal for chippies is a chore when youāre deep in the end game on multiple characters.
So the solution of āJust farm normal for chipped gemsā isnāt a viable option and itās literally the reason why upgrading low runes is NOT worth doing. Itās an inefficient chore thatās not worth the time investment.
Iād rather just farm Hell to RNG actual high runes and not bother upgrading low runes at all. My request fixes this if people would just take the time to actually absorb what Iām saying here you would understand.
The idea that they could successfully just āaddā drops without messing other stuff up (either by accident or because its just easier) is naive. All to avoid a bit of farming.
Others in this thread already put out a better solution - removing the gem part if the recipe. I donāt really want to see that either but itās way less likely to have unintended consequences. (Iād prefer more shared tabs to make it easier to save gems as you level.)
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