Attack speed limitation aka 3 frame zeal

To all melee class players,

Please hit this topic to make developers consider of improvement for melee characters.

Melee characters are always discriminated by diablo 2 resurrection developers and Operation management. The thing is that melee characters are not better than magic characters in terms of hunting. Furthermore, there is no better visual skills’ effects than magic characters.

Even developers rolled back the attack speed limitation due to its glitch, but I believe that was a mistake. They should have contemplated one more time before they said ‘it was a bug’.

Attack speed is based on items and characters origins. For example, 3 frames zeal paladin was possible. Other melee classes was also reach out to their melee skills’ frame cutline. It was a kind of innovation that resurrection was outstanding from classic diblo 2 in many ways.

It is the best suggestion to remove melee characters’ attack speed limitation.
Frenzy, zeal, zap and fend, and so on, these skills are based on melee dmg and attack speed. If these skills are the unlimited attack speed, players can study and research more various melee conceptions and the possiblity of melee item settings.
And removing attack speed limitation can fix melee skills glitches as well.

Please consider of it,

Thanks

And Sacrifice, and Berserk, and Poison Dagger, etc.