Agree with everything you said. But those points have been documented elsewhere (weapons / base damage, rune words). My thought was to throw Claw Mastery into the discussion. Its not a one-point-wonder style skill - it feels like something that should be worth investment… But is it?? Unless you go TS-DC or WWsin, I don’t think so. In fact - CM isn’t even considered or being discussed by most.
(After I’ve fleshed out my MA tree - where to do extra points for damage go? venom or Death sentry)
So given 3 of the spenders are kicks - how do we make investment in claw mastery relevant for the majority of MA builds? Below are some options - I’m not saying give it all…
- It needs to make charge-up attacks good - that’s primarily where she uses claws.
- It could synergise with blades
- It could synergise with venom
- It could synergise with weapon block