Yep…
First iPhone released June 29, 2007…
People can’t get enough of 'em.
Them switching from the PowerPC to Intel chips in their systems also helped a bit.
Yep…
First iPhone released June 29, 2007…
People can’t get enough of 'em.
Them switching from the PowerPC to Intel chips in their systems also helped a bit.
but they dont use intel anymore so what good does that statement make?
the new M1 is a arm based chip there for it cant just run windows
its a whole new ballgame when it comes too coding a game for it as well
it also wont be backwards compatible with intel based mac’s lol
Well, before the switch to Intel, the PowerPC (G4/G5) chips were inferior to Intels Core2Duo chips, AMDs chips even as much as they were behind Intels.
I’m not talking about now… I’m talking about back in 2005.
If you look at the stock graph I posted above, they started their rise around the time they switched to Intel chips… Once the iPhone was released, it started skyrocketing.
but G4/5’s smoked intel’sP4 and their garbo P duo when they where new in 2003/06 so did amd’s but yeh
Intel broke through their rut with the Core2Duo, AMD finally caught back up with them with Ryzen. Intel is staying slightly ahead of the curve with single thread performance, but AMD is smoking them hard with multithreaded performance.
Apples M chip is looking great as well, a lot of performance from such low power… Impressive indeed. Amazing what years of fabbing chips for their phones/ipads can morph into later.
all im gonna say is that i can understand why blizz doesnt want too make games anymore for mac based systems but thats not to say they never will
That ball is largely in Apples court. If they give game developers incentive to make games for their platform, at this point, their gaming community can only grow in size.
Almost all gamers are on windows platform when it comes to playing on a computer, the devs dont want to waste there time or money making a build for mac
As a long-time mac user, I came to terms years ago with the fact that I am simply a part of too small a consumer base for mac-based support to be profitable for game devs. I love my computer for the design and editing work I use it for, but I expect nothing fro game devs as far as offering support for their games.
If you’re married to the platform, you need to be comfortable bootstrapping Windows for a lot of things. Or if you have the money (considering the price tag of most macs I’d assume you do) buy a dedicated gaming PC. This has been a known issue independent of Blizzard for years and years and years. At this point it’s unreasonable to expect any game to be playable on a mac.
What this means is that Blizzard doesn’t know how to compile the game in 64bits. Besides Mac users are growing while PC users are dropping. Sound business strategy Blizzard.
The most illiterate statement I’ve ever seen in 2022
Now OpenGL lack of support is real reason you cannot natively convert to MacOS. But then again why not invest in Metal based version (or develop a wrapper).
Apple has a page with instructions on how to do it, and there are 3rd party tools that can translate APIs as well.
Mac will forever be a laptop for work, not for gaming. Mac users are growing but mac gamers are not
I used to think that was true, but im not so sure anymore.
What is true? People did thousands of game test runs of chip M2 on macbook pro vs a windows laptop with RTX 3080. With those AA and AAA games, the rxt always net you around 2-2.5x the fps of the M2.
When they say M1 and M2 chips are as good as rtx3080 for gaming, I assume they mean playing solitaire.
what you say is true.
But this will only hold true for a few years. The arm64 arc is just better, more efficient than x86. plus having a gpu on the main chip does have its pros and cons.
based on this the heat produced by these m1/m2 processors is far less.
And heat is the only thing capping the processors from producing insane amount of hz.
I am on windows / intel side, but man they been screwing up more often than you think.
rtx is a long way ahead, and mac need a LOT to catch up, but they are catching up.
Potentially they can, but realistically they won’t. When one is dead set focus on gaming power and another just regard gaming power as a side achievement, the result won’t come close. The apple chip has its potential, but apple will never steer toward that direction that overly support gamers. 99% of their customers will still buy a mac for work, not for gaming.
Any news about supporting D2 Resurrect or/and Diablo 4 on Mac?
Nope, no news. Nothing has changed. There probably won’t ever be official support for the game running on macs.
Between the Apple shenanigans, some of which were almost certainly triggered by nVidia’s own shenanigans (that only recently came to light with the revelation that EVGA is discontinuing manufacturing GPUs due to nVidia’s antics) and a severely fractured macOS support structure, I wouldn’t expect any Blizzard game to be brought over to macOS going forward. The M-series Macs have very capable CPUs and their GPUs are getting better every generation, but the Intel/ARM split plus the aforementioned fractured OS support makes developing both a nightmare and ultimately a poor return on investment (ROI). And with only one dedicated macOS programmer supporting both the macOS platform and Windows versions of those games, there’s only so much to go around.
It’s a shame really. I love macOS for its user experience. I even like Apple’s M-series Macs. I absolutely loathe Apple itself though. And its latest OS, Ventura (macOS 13) is so riddled with bugs that both M-series Macs and Intel Macs are suffering in World of Warcraft, to say nothing of D3, which barely even runs in a playable manner under any version of macOS past 10.13.6.
To give you an idea of just how bad support is on the Apple side, there is currently a memory leak with Metal 2, which most Intel Macs use (only a tiny sliver of the newer Intel Macs are supported by Metal 3) when the computer is using the Ventura OS. The only way to avoid that memory leak is to downgrade to or not move past Monterey (macOS 12). Apple has been told of the bug and as we’re almost halfway through Ventura’s lifespan, it’s looking less and less like Apple will fix the bug. They almost never fix bugs for systems that are no longer currently selling at retail. As such, Intel Mac users are likely to be stuck on Monterey forever until Blizzard has to blacklist that OS like it does older ones due to having to move on in support of the newer Macs. It’s just how Apple is with their OS support, abandoning each OS version after one year.
Nobody likes developing under those kind of circumstances.