Allow summon druid to summon all pets in the tree

I would rather have them being immortal than me being able to summon all of them. I mean the spirit, oak and heart are only giving buffs, they don’t even fight or do any damage and they can’t even defend themself lol.

You need 6 meele DPS + one summoner for a good party.
Enough gamer for a sorc 2 farm P8 solo in your game :smiley:

Sure. But I don’t see why they need to be exclusionary? People aren’t allowed to play sorc’s, and then play melees? And it need not be melee, mostly its physical based damage. Still a nice fun option to do, for those who enjoy such things.

I play every Season Summon (POD and PD2), but in D2R its stuipd. Before i have starter gear, the cold socr smash P8.

Patch 2.4 meeles do uber and dclone, now you are still only for fun and its not fun anymore if you play with only one sorc in your party that kills and tele faster than you can walk…

Respectfully disagree, both on the matter of “fun” as well as movement speed. If you are talking blizz sorc, they are on the squishy side, as well as the aiming issue. The sorc’s I run with are usually happy they have easier aiming, and don’t have to tele dodge around or watch for archers/quills/ranged attacks/dolls because the pets just absorb them all.

Far as movement speed, no one is going to beat teleport speed. But fully charged feral isn’t exactly slow either. Faster than most other non-melees, with similar speeds that non-enigma assassins are capable of.

I mean, are you really basing what is baseline off a single class skill or requires a high end runeword to get? Not trying to be antagonistic here but that honestly seems a bit silly, especially since there are more builds without enigma/teleport than builds that have it. I would consider teleport a perk for those with access to it, not a necessity. You may feel differently and that is completely fine. But I don’t share your measurement of the game or its enjoyment through a single skill available to a single class, outside of an expensive runeword.

In POD you have 2 grizzly and they have 10k life and dmg + all sprits at the same time and you are still low Tier, because D2 is a caster game.

My “fun” is not to make a build and play the worst char in that game. That would be curse necro :stuck_out_tongue:

I dont need the best build, but … i give up… i think i will never convince you.

I appreciate your efforts, truely. But I am not interested in PoD. But thank you for your inquiry. I do hope you have fun, no matter where or what you play. :slightly_smiling_face:

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Call me crazy, but I can’t be the only one to think that the shapeshift forms need a pounce type skill to compete with enigma?

To be honest every class should have a movement skill that can compete with teleport in some way or another. That armor is too much of a cruch now and takes away from better options on some classes.

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Thx. I don´t play POD anymore. There is no new Season for 1,5 years and PD2 change 2 much.

I hope that they will improve the game, that we have a chance as summoner. Not even the DPS is that problem, for the current game we need more speed like teleport.

Even we can run fast, we can not jump over walls :P.

Summon is a very save build and we don´t need that dps like a sorc. But a dead monster do not do damage anymore (yeah dolls).

But even if all class have more dmg and some sort of “dps”, we get the next post "pvp is broken now… ".

We will see.

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Yes, you are allowed to play for fun, that’s your freedom, but you can’t deny others’ right to play a build competitively, right?

I mean, you can enjoy your way while making things better, instead of saying “it’s fine, pls don’t change it”. By saying that, you practically mean that competitive players have less right than you to play the game their ways.

The problem is this: The druid is very weak in many aspects. Damage is low, no movement abilities (apart from runspeed as werewolf), the pets handicap each other, move slowly, often stand right next to me when I’m getting beaten up and so on.

Please don’t call it “okay”, even if it survives in groups and provides meat shields. I’d like to be able to enjoy the class in solo play, and I’d like to move through the countess tower in less than 30 minutes.

Its not, its very easy, its change for like 1 minute. But do we even want that? Where is the hard choice then when you can have everything at once?

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Since this is so far off topic, how about:
All spirits have 50% dodge/evade/avoid
Oak Sage - effect persists for f(x) secs after the spirit dies
Heart of Wolverine - effect now additionally provides f(x) boost to Replenish Health (lol)
Spirit of Barbs - this spirit now works like Iron Golem on non-metallic items

I agree with this. Rather than allowing all pets to be summoned, strengthen the existing ones. Faster movement, more damage, change spirit wolf damage to “physical converted to cold”, change the blind effect from Ravens to something like open wounds, so it doesn’t overwrite curses, and so on.

The pets we have are plentiful already, they’re just slow, weak and have pathing issues. And the worst part: They block the way for the merc and their fellow pets.

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My suggestion is to rework spirits. You can have only one but they will be improved:

Oak Sage - %life +life leech
Heart of Wolwerine - +% ed and + % attack ratting
Spirit of barbs - replaced with new aura having - % enemy poison, physical, fire, and cold resistances

This will make them all good and also it will fix other issues druid has with immunes.

I respectfully disagree with the direction of change for spirit of barbs. If you can spend some of your free time watching microbioboy’s latest youtube clips.

Thorn is great on pets because they get hit a lot, and at 400% the damage you would normally receive. If spirit of barb is fixed right, summon druid can perform very well in places with heavy melee attacks such as cow level. I know merc can wear bramble, so we can also add it so that when summoning spirit of barbs, within the AoE, all your pets taunt enemies, and ranged and caster enemies have to use melee attack on them. I think such mechanism already exists in game and we just need to bring that to spirit of barbs.

I’ll rather change it to deadly strike chance. Leave the open wound for dire wolf and crushing blow or AoE swipe for bear.

Druid summoner is not necromancer, issue are physical resistances, thorns on summon will still be garbage, ravens cant even use it. My solution is solving multiple druid problems at once.

My solution is not just about summoner build.

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I mean, just go and watch the analysis videos first. Don’t make any hasty judgement. I didn’t know thorn worked so well with summons until I watch 2-3 of his latest videos.

I did watch it yesterday, it doesnt change anything. Necromancer has amplifydmg, druid doesnt. It doesnt work against ranged, it doesnt work on ravens…

And i repeat again, my solution is adressing more things at once, not just summoner.

There you go. I forgot the name of the effect/curse that forces ranged and caster enemies to do melee attack.

About amp damage, new runewords can always do it. Or just change lawbringer to cast amp damage instead of decrepify.

I know you’re trying to make a spirit work with fire or tornado druid. But it is first and foremost a pet and should benefit the pets, before it benefits anything else. We can’t get the priority wrong here.