So with the New of the upcoming ptr they introduced a pile of great changes, however act 3 mercs are still shaping up to be bottom of the barrel.
While redemption aura would be a nice boost to survivability on the mercs it seems to be coming at the cost of firebolt which means less synergy damage for fireball, which was already pretty sub par to begin with.
I feel like these mercs need more than the standard 3 skill slots, they need more synergies and ideally masteries for their respective elements. Especially cold and lightning since they have 3 damage synergies to max insread of fire’s 2. Not only would this boost their dps, (when compared to an act 2 merc doing 20k dps it’s laughable) it would also open up synergies for dream/dragon/hoj.
Realistically numbers should range from 5-6k fire, 1-12k light and 3k ice to be viable in high end gear if they include their masteries. Even at that point they would probably still pale in comparison to the other mercs. Chain lightning would also be a better alternative to charged bolt on the merc.
Anyway, please continue to look into the act 3 merc, since the announcement they would be getting rebalanced I’ve desperately wanted to use one!