[2.6 Suggestion] Melee can't compete with casters. Here are some simple ideas to fix that

We’re looking for 1 multishot bowazon in our second ladder team guys, let’s do it!

The new Rune Words are all of the content arriving with Patch 2.6

RIP Diablo melee competitiveness.

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Well at least for zealot you can easily spec into foh/zeal if you really wanted reliable aoe.

I did that this ladder until i respecced foh/smite for chaos sanc farming (used LW for CB and magic find).

They added +500 damage to hustle, enjoy.

Surely you jest.

But that would be very interesting to have max damage on an armor amd weapon runeword instead of ED.

Honestly the easiest change to this version of hustle is to change the +1 fanat to an oskill so you can buff it with +skills. This means it cant be abused by mercs and players can push it to around +8 or 10 fanat leaving it something that could be used a bit into the endgame besides still being just a bad prebuff item.

Heck necros could put it in a dagger and even use poison dagger for the lols

Instead of buffing melee which is apparently too hard, just nerf spell casting like how melee was nerfed in 1.10 by drastically increasing monster health and not increasing base weapon damage.

Straight up global -50% damage nerf across the board for all damage dealing spells. It would be the worst lmao.

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Bumping this cruz ive seen too Many ppl arguing about the “lack of melee feedback” or saying mosaic /hustle are buffs originated in the lack of unity from.the melee comunity…

This post is Golden we can’t let it die.

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Look at what D2r devs have done for melee see far

Pretty obvious they dont give a damn about melee

sorry to inform you that even if your suggestions are good, they arent aligned with their goal and vision

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Buuuump cuz … they way i see it , once D4 comes … most of melee players will jump to d4

Devs are already making changes to feedback given in both betas, meanwhile d2r devs (if there exist such thing) refuse to adress rightous and well tough feedbsck like this post

BUMP for great justice :slight_smile:

Just do what PD2 does. Make melee deal splash damage and give classes different forms of teleport like putting a health loss % per cast for one class(necromancer) and another can only teleport to mobs directly(paladin). Works like a charm. Ever class in PD2 is season start viable.

I disagree. Melee is fine. Casters are just overtuned. The game is insanely easy to begin with. Need nerfs not buffs.

I mean barb is the best MF character in D2. Barb is trash in D4. Mosaic Sin and Infinity Spearazon are S tier builds.

Would would they swap to D4? So they can be squishier lower damage sorcs that need to deal with a ton more boss mechanics? If anything the gap between Melee and Caster is larger in D4.

I am a barb player … and i would gladly trade this trasvestite of a skill named item find for actual killing power …you know the FUN stuff about playing diablo ansd not the pathetic champion/unique sniping of IF/berserk barbs.

What part of mosaic is melee? Mosaic sins are casters… their melee is a gimick…cant speak about spearzons.

D4 barb is looking to be broken(quadruple legendary aspects and endgame) . D4 barb problem wasnot damage … it was his tankiness and they got a free 10% damage reduction buff…

And about boss mechanics… those got revised too, last dev update was a total loveletter to feedback (comunity)-devs.

Meanwhile d2r melee is still galaxies behind casters… cuz reasons…

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I mean melee is quite literally just getting up close and swinging about.

melee

noun
me·​lee [ˈmā-ˌlā ]
mā-ˈlā

a confused struggle
especially a hand-to-hand fight among several people

If mosaic sin isn’t melee… then this isn’t either…

I mean I already played that game… it was called Grim Dawn… and it did it better lol.

Mosaic sins are as melee as tesla paladins are.
Their "melee " is just a trigger for their real damage … a lot of casts…

As a mosaic sin you are more worried about landing hits in order to proc your gazzillion casts… teslas are just there doing pulse damage .

Both main damage part is unaffected by attack rating /phisical resistance.

Lets imagine this . Imagine barb find item triggered “fist explotion” (phisical damage corpse explotion) … the barb needs to be in melee range to cast it … would you consider the fist explotion barb a melee ?

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Agreed. Alot of the suggestions in the OP are very similar to the changes outlined in thread below, specifically buffing base weapon damage, buffing 2H-weapons, adding damage reduction to medium/heavy armor and having Zod runes add ethereal status along with indestructible…

Yes. Yes I would. If you’ve got to be in melee range to do it… It’s melee. Words have meanings my dude.

If a cleric in D&D uses inflict wounds, it’s still a melee attack roll.

Melee refers to the range at which the action is done. Not what animation is played.

Barbs are in a good spot.

The problem with melee is a mix of things, in large part the playerbase which is mostly comprised of ignorant players who have never played a ssf melee build or on ladder start.

Hustle solved none of melee’s issues and the player feedback just turned it into an early game merc stat stick that isn’t even valuable to melee builds in the early game namely because:

  1. Kos can only be reliably found in hell countess, where you need decent gear to farm.

  2. by the time you get a Ko it’s better used for a lawbringer, obedience, etc as decrep has higher priority than movement or atk speed

  3. melee doesn’t have a spirit equivalent. At best you can use an insight early game but it lacks crushing blow which is mandatory by nightmare. Hustle did not help bridge the gap between normal and nightmare, nor nightmare to hell.

  4. caster spell scaling is based on +skills which means casters always get stronger. Melee is so bound to gear that you hit constant plateaus that requires you to farm for gear. You could argue that casters should act the same way but to do so would require nerfs and nobody would stand for that.

Potential solutions:

Buff the base damage of weapons.

Buff the affixes of magic items and make cruel and its equivalent affixes more common. This can be done by revamping the 3 gem blue item reroll recipe. Make a targetable recipe that guarantees a %ed roll with gems on magic items.

Additionally, they could bring back the recipe chances that made cruel colossus blades of X a thing. Because they cant be eth they wouldnt be meta anyways.

Buff the damage from strength and dex scaling for 2handers. Have 2h maces scale 1.5x per point of str, axes 1.40x, polearms 1.25x with 1.15x from dex, swords 1.10x with 1.30x from dexterity (this scaling would only apply to 2h swords). Buff the strength and dex scaling from daggers and claws to be 1.5 from both str and dex. Dexterity and strength should be a good investment for trading off vitality. What this means is using maces with 200 strength equals 300% skill ed rather than the 220% it is for maces like thundermauls right now. Honestly testing would probably show that 2x or 1.75 attribute scaling with 2handers wouldnt be op either.

Add FCR to energy where you can get 10fcr per 100 energy investment or 5 per 50 fcr. Yes this makes casters better potentially, but not many builds stack energy and this incentivizes people to trade off vitality for energy which is a dead stat in most cases and would also incentivize hybridization (this change also only really buffs subpar uniques and sets like aldurs and eschuta’s anyways). With perfect torch and anni and eschutas youd have 70 energy. This would incentivize a non meta weapon, to potentially get 30 more energy from stat investment for 10 fcr. Since sorcs start with 35 energy, a eschutas with good rolls and torch/anni gets 50fcr which is a nice buff to a subpar weapon. It also makes perfect attribute rolls on torches and annis more appealing. Again this will really only buff hybrid builds where its harder to balance fcr on gear. Most hybrids will have 5-10fcr to work with which is already the bottleneck for such builds.

Vitality: the same. It shouldve always be treated as a dump stat or pvp stat.

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Please consider this great suggestions Blizzard. This thread shouldn’t be ignored.