Dear Blizzard,
I’m a big fan of DIABLO PvP and playing this game almost 20 years.
Please listen our voice and try not to ruin the game.
With this new patch for FHR, it’s only effected with PvP.
Let me explain why this patch is ruining everything.
First, before 2.4 patch, there was a critical bug with knock back and FHR.
When assassin and enemy is standing upright(or sideways) mind blast skill knock back the enemy normally.
But, if assassin and enemy is standing diagonally, mind blast skill knock back the enemy once in two.
It means enemy can escape immediately with diagonally direction.
Second, with old DIABLO(legacy), WSG ruins everything.
Someone says WSG is skill and I think so too 3 years ago.
WSG has a critical problem.
When we get hit someone’s skill, just click teleport(or any skill) and maintain the click, quickly press W(also possible to press very quickly with setting two keys for swap).
Then the skill ignores interruptions and cast immediately.
Therefore, WSG should never come back.
Third, with DIABLO remaster, FHR motion is not initialized.
For example, with legacy, stunned character is hit, FHR motion is excecuted.
And if another blow is hit before the FHR motion ends, a new FHR motion is restarted.
But, with remaster, once FHR motion started, another hit doesn’t make a new motion.
It’s a huge issue that assassin can’t make any combo.
This problem existed before 2.4 patch.
Fourth, there is some combos that is hard to do but very harmful.
- smiter : smite - FOH(Fist of heaven) - teleport - smite
- hammer : smite - FOH - teleport under the enemy - hammer
- hammer : smite - teleport under the enemy for lead the enemy to use teleport or run upward - FOH - teleport - hammer
- assassin : after teleport, when assassin riding directly on the enemy, they can make 2 each decisions.
- assassin : 1. mind blast - kick / 2. mind blast - make trap under the enemy - mind blast
- nec : 1. running downward / 2. teleport
when they make decision both 1 and 1, nec can escape.
when they make decision both 2 and 2, nec can escape.
but when the make different number decision, assassin got a chance to make a lock and combo. - There are some other combos and team play combo.
Most of combos could make in the remaster version as well, except assassin.
But after 2.4 patch, every combos became useless.
This is the history so far, and let’s review after 2.4 patch.
After patch, after first hit, character get a immunity for stun.
- Every combos are useless now, and some characters became trash.
- Every assassin were broken.
- No one could stop the Necromancer.
- With Team vs Team game, focusing by stun is gone.
- Team game became too long and causes irritation.
How to fix?
- Rollback FHR to 2.3 patch
- FHR motion should be initialized. Before FHR motion end, another hit can cause another FHR motion.
- Roll back the nec’s bone skills damage. It’s too strong and did not improve much with PvE. Please find another way to make bone skills stronger in PvE(Like adding a curse that reduces magic resistance)
- I don’t agree with WSG back opinion. If you use the WSG method that I mentioned ablove, you will agree. It’s disaster. With that method, Nec can defeat assassin without any moving.
Please consider the solutions above.
We wants to enjoy this game again.