Tackling small problems is fast so it only delays solving big problems by a few days; Focusing only on big problems delays small bugs for months. I know what I’m saying it is my job.
Normally in a big team you can do both, with like a couple of people on small problems on the rest of the team scratching heads on hard things.
Couple of things to notice:
-
Not every dev work on the same domain. So crashes/item disappearing doesn’t necessarily use the same dev than UI/gameplay issues. Overloaded servers doesn’t take the same devs as graphics glitches and so on. So it definitely looks like they fired UI/graphic guys already because absolutely nothing happened there.
-
If you have ever read a changelog you typically have 1/2 big item, a few medium ones and a dozen of minor fixes. That’s just how software development works, you tackle easy things as they come up because they take 5/10/20 mins to solve, while the the hard ones can take weeks or month.
So from a software programmer point of view, what I see here is clear signs that they sent their team on something else and are not very concerned with bringing this game to a stable state. Look at the last PC patch note, that’s the result of one week of work by their team: Diablo II: Resurrected | 11.12 - PC Patch Notes - 2.2.8 / Build 67005