1000x Terror zone Countess Statistics

I know what is the difference, but you are confused if you think that /Players 7 is better than /players 8 in term of drops. Thats actualy hilarious. Idk if you just troll are dont have basic game knowledge.

This is most hilarious statement of the year. Well almost on same level as you thinking that bugs in game are intended mechanics. If anyone is noob, its you :slight_smile: Its rich you call me a noob while you have so bad knowledge about the game.

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Glad to see you doing some test runs yourself but how can do do a players 8 TZ when TZā€™s are not offline yet? And Iā€™m doubting you found 7 other people to stay in your game every time the Cellar was corrupted. Please elaborate how you are achieving this.

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Majority of stuff from terror zones is already in offline files. Only mechanism of making zone terrorized is missing and few simple changes in files to change 0 to 1 as new sunder charms are only ladder.

Terror zone change loot lines to monsters with automatic process. I simply done it manualy. And to speed up the test significantly, i linked quill rat loot line to countess loot line. And increased level of quill rat.

You can test any monster from terror zone like this in offline games. You just need to know some stuff about d2r modding.

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It kinda is if you take killspd into account

Ifc this depends if the targed mob would require any extra hit to be killed with the increase of about 12% hp

Im sure the difference would still be small but calculable

Read what he said again. He said players 7 had better drops. On top of that chaos. Where kill speed doesnt matter that much as most is killed by seals. What he said is just total nonsense. He didnt mention kill speed. Kill speed wasnt the issue anyway, i was one shotting on p8.

Which is a general allegation
Which is different from saying ā€œp7 has better no dropā€

Countess or CS? Which build?

Countess and I am not talking about this anymore. I know very well he was trolling on purpose. So please dont feed his troll attempt anymore. If you want to talk about my topic, its fine but i am not interested in discussing his nonsense/trolling.

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Its always been a common, assumption Ill say, that odd numbers for Players increases drops. Where did that come from all those years ago?

Its game mechanic, its how game calculate drop:

Imgur

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Its not an assumption, its actually a fact when we re talking about SP or unpartied bonuses in the case of bnet but now Zax decided to talk aboutā€¦

Every party member in the area of the killā€¦

ā€¦Partied bonuses