Hi,
I hope I’m posting this in the right section.
I’m developing a real-time graphics suite for WoW esports, but I’ve run into a major issue. The current combat logging system buffers data for an extended period — in some cases introducing delays of several minutes before writing to the log file. This makes it impossible to drive real-time elements like boss HP bars or other live overlays accurately, resulting in a very poor user experience.
I also experimented with an addon to export data via SavedVariables, but the delay and performance limitations were even worse in that setup.
Is there any reliable method, API, or workaround that can provide low-latency combat data access suitable for live production graphics?
Thanks,