Couldn’t post in the general of feedback forums so posting it here.
The problem I see is resilience and PVP outside of Arena. I believe it should be nullified outside of Arena to make Hardcore work at all else it’s majorly unfair. Set it so it corresponds with raiding and 5 man gear outside of Arena so there’s no unfair outside PVP battles with Arena and PVP gear involving resiliene else normal or raiders can’t defend themself.
Normalize it to correspond with gear gotten outside of Arena like RAIDS, 5 Mans and let it work normally like PVE gear outside of Arena. It’s cooler and you can raid with the PVP gear as well just cap it outside in PVE so it’s not the best gear for PVE (last tier) and make it work fully in PVP making it equal to PVE gear just more stats placement on defence and survivability. Without this the whole thing is a sham, to prolong season you can add a HIDE system (can be applied on normal REALMS as well). When boss X is killed her HIDE for example Deathwings shroud is used to craft armor as a reward and once it’s killed the new PVP gear is added (crafted from the HIDE of Deathwing or items attained in the dungeon).
Before that you can introduce new materials you can craft as war efforts that you can farm such as Saronite or other Minerals that are used to craft new armors for PVE and PVP. Much cooler systems, there are more issues that can be used for gain. Some bosses are Dragonkin and cannot carry weapons or armor but their hides or Claws can be crafted for weapons why can’t the system swap to a transitional system where you craft the items with either a player or a NPC instead of having cloak of X or weapon X drop from monsters. The Hand of Ragnaros is an excellent quest and it can be used in a similar way. Introduce crafters or Factions for the crafters you can unlock for the Tier Gear. You could have wore a recrafted version of Arthas Armor or Cloak or Deathwing then had it reinforced to keep the same looks.
Legendaries could still have been used and could have been reinforced by the Ice Citadel crafters or the Goblins (for example) if applicable to be Ice Crown citadel reinforced Thunder Fury or Sulfuras to still be applicable. So you don’t swap gear where the other is clearly superior to the swords in ICC. It could contain drops to update the current sword where you kill the boss and have specific materials to make it the best again instead of this transmog your currently sporting that is currently kinda sucky. Atleast the Legendaries sticks forever you could take the Swords and make them BIS again so all off them become BIS then let people wear Arthas armors for example, you could add Arthas fight to the server again and make it impossible and make it so you travel in time and steal the armor by sneaking in and have one guy a server have it and make it have a chance to drop if killed and make it BOE so you can sell it on the AH.
Onyxia hide gear might not work in the same way, but if arena was added and you made the fight be a BIG thing that took the server weeks or months to clear or something like the AQ mount, when you killed Onyxia the server would get spiffy PVP gear (mimmicked that only the chosed few got it and have it blenshed) and the side that didn’t killed it would have to get it from the Goblins (stolen or panned at a higher price by trades or have the goblins BOOST the gear to equal by you paying extra Honor and GOLD to front equal PVP gear to the Onyxia PVP gear the other side got from the Onyxia kill and complete Hide turn in. Now the raid that got full decked onyxia gear (everyone got one piece a body armor and a helm (or set it one piece)) it magically covered and the head of the whelps as helms (everyone runs the same but different set ups)). While the pvp gear would yield WARDENS or Onyxia hides gear for the first few while the Goblins front the rest by high prices to pvp gear the rest of the season.
The best PVPers gets piece of the action from the RAID like Onyxia armor but for PVP, since you guys added an turn in for the Hide and everyone got Onyxia armors since he’s big enough. Now to front the PVP gear for horde it required them to share some of the hide to the Goblins or the nickered it or someone traded in his for ARMS gear witch has the same stats but got gold for it and it got returned for PVP gear. The other side would have to wear nickered gear warden since they didn’t first kill the boss unless Goblins stole or traded for Onyxia hide gear or various other combinations.
Endless of possibility with this systema and MUCH cooler system.
Goblins LEARN to craft equal PVP gear and fronts the armor. First kill grants Onyxia Armor and awards extra cosmetics while everyone else gets to run with Warden armor that kills it after them with different lacings but same stats after succeeding kills. Gear can be attained through PVP quarter masters and material is always used. Old PVP gear that where won can be “Upped” in the case it’s top racket and is reinforced by Onyxia hides or Warden gear so you keep the old PVP gear if you earned it so to speak. Winner of the Ladder in Arena gear runs with same cosmetics (let’s say in theory he got awarded a glow and now someone just added a runistic armor without a glow it kinda sucks to replace it) what if that glow got reinforced by elune to still work and always award atleast mid tier to keep consistency and later that glow could be upgraded to top armor by it being maintained by the Arena master so you could keep the glow (since it should stand out since they won the Arena that season).
Raids should no longer be Normal or Heroic, instead they should follow the Onyxia or AQ40 route.
Add that people below the highest tier face different bosses of the dungeon and LFR is RAID preparation that face war effort bosses that grant gear and face bosses and do tasks to interfear and prepare you for the best bosses or the best raid group to face the boss (raid lockouts x groups need to content and clear stuff and if they kill a boss more unlocks and make it be shatterable by introducing PVP.
Remove resilience in full and have a system where the best PVE gear is found in Dungeons but maybe even PVP (can be combined with the Onyxia system i just explained to hardcap the dungeons). You can add PVP situations during the kills and make the bosses replicable but have a phase out explanation why your fighting the boss when it’s been killed by another group such as caverns of time and have PVP part of the clear as well. So both sides attend and have a chance for the Raid group to attend the PVP to clear it and get primed by the server to unlock the last raid bosses. Alternate endings where both sides contended if both did well and half set (with the same result) if they did poorly.
Consider making the servers bigger on this end and have hundreds of people attend in World combat or PVP areas.
Have Normal be intro bosses then set it as an requirement to clear the dungeon, so the players do all of them while the best raiders steam roll them they are required by the server to unlock the last boss of the instance (in some cases). In the case the Horde lost to much PVP in Storms for example they had to take a detour route and they do worse in corpse running (maybe it can be unlocked later if X condition is fulfilled). What if you had to progressively clear the area to the boss or raid or have everyone chip in and clear the whole last area in sequence and have dailies circulating on PVP and PVE to fufill the right conditions to unlock the final raids while the entry zones are still LED as your the first one doing it, the main zone is everyone coming and meeting up to beat the commander that requires maybe 400 players and joints 2-3 servers or all to fight him to open up the last raid.
The side to kill him first gets better looking gear in the first part of the dungeon.
What if the PVP gear gained can be either Goblin or Faction based, you get durable gear that looks like your either a footy for the AV gear for example while the Arena champions get indivudual styled gear or an orc looking like an ORC fighting with an axe to make sure the gear is stylized to the faction.
What if the first raiders got super bone infused Skeleton knives while the reacurring had to use the ORE in the dungeon to get equal gear but with Mithril stylised lightly as Cryptstalker while the first raiders got full Cryptstalker.
Then remove all normal and mytic and just add Below ranking generals. The normal there was Maexnna and was required to unlock the conceeding dungeons while Thaddius could only be accessed on Heroic the Normal players never Faced him and could not get a kill unless they went heroic, Im saying the current system is crap. How can you fight Sylvanas on Normal, you could of added that people encountered and was part of the story while if you progressed further or slapped on Mythic or heroic you entered another part of the dungeon and the killing of Sylvanas locks down the other parts of the dungeon from being cleared.
You could of added that everyone did different instances of the dungeon then the whole server stopped her and got her back on our side again. Then led it on for the Guild that cleared it first to unlock an event that would be sheduled with PVP and other aspects.
What if it was too hard or the PVP was lost or combat was too hard it would count as a loss at that stage.
Also the game is to LED at the current point, Heroic just sucks and is dated remove it.
How fun is it to kill the same boss first then have the hardest version to already have been done and is just set a tad harder. That system sucks, I could level with 5 mans but not with raids. You could do more.
Remove transmog and set it for RP and set it to Bench armors and set it that it retained the BIG items from each dungeons that stand out and let people reinforce their armors with new materials. Such as Thunderfury.
Also adding in that maybe Arena Gear would be an supplement to Raid gear where you should be able to PVP in Raid gear as well, or have the raid gear reinforced for PVP so the mighty Thunderfury wielder could still use it in Arena without supplementing it or bench the gear when you enter arena. It could simply mean that the gear gets benched when you enter Arena and if resilence was removed it could bench new PVE gear to the bracket unlocked in PVP with raid stats or same effiency if done correctly. Meaning the best PVE player could enter with his PVE gear and go equal to the PVP player or close cut (counting specilizating for PVP in) and have a blast while getting more damage but less survivabiltiy (but only a thad).
What if they got benched to blench gear if public tournament where to appear.
Also there’s more -
Bench perma death in Arena, can’t the person yield and be escorted out (what if this applied on Hardcore as well). They yield when they die and exit on 1 HP. While AV is perma death or yield as well. To keep PVP combat active, REAL kill more Honor for example outside of the Arena and PVP zone. Maybe restyling normal as well to do it that the person is teleported out of combat before they die in AV an AB on normal so people can PVP in Arenas.
Maybe the winner of the Arena on the side gets permanent housing in the maintown that’s not instanced for the duration of the next season and can watch replays. Also maybe you don’t die in Arena since it causes inconsistency unless you added an simu arena where you had “one chance” a season and had to contend in blench gear supplied by goblins. Or maybe 3 times rule 3 deaths in total 40 bucks to unlock another or 3 tries or x ammount of gold to start on 0 max 2-3 rebuys.