(I tried to find the basic WoW Retail forum, but I failed to do so. As such I am posting here. If you have a link to the appropriate page I’d be happy to repost there. That being said, on to my suggestion.)
I’ve been running dungeons with my boyfriend with our alts using Threads of Fate. An awesome addition to the game, many props to the dev team and all others who helped create and implement this quality of life upgrade.
However, the toxic culture of MMOs is starting to creep into our game experience. Each of us is being kicked on a relatively consistent basis. Never both at once, as such we are able to review the subject of the vote.
I tank and or heal, and he is DPS. We never wipe, the agro is appropriately focused on me, and we play the boss mechanics to a “T”. Grant it everyone makes mistakes. The point is we are both above average players, but by no means experts.
The complaints are typically full of fowl language or discriminatory speech. But most importantly they are concerning issues such as “pulling too much trash”, or “not doing what I said when I said it”. Yes, there are “short cuts” and ways to cheese through dungeons that we don’t always take. I prefer to run a smooth consistent run rather than risking wipes or having to deal with running back through respawns.
The issues in the removal of players, including ones who aren’t us, are very minor. In a setting where new players are working their way towards max level this is simply rude and toxic. So, I have a suggestion.
When we abandon groups in Dungeon finder, Raid finder, and PVP finder we get a cool down before we can re-que. What if you add a cool down to “kick player”? Maybe we can only vote to kick a player once an hour. This way we think twice about kicking the clearly unexperienced paladin just because we are annoyed. Instead we might focus on kicking players who intentionally create problems in the instance?
This way new players get a chance to learn, and the rude toxic players just have to curb it. In this scenario those of us who want to learn, and those of us who want to show others the way to go lose nothing. The only one affected are the players who vote to kick people from every dungeon run because they aren’t being “optimal”.
This may not be the ultimate solution, but lets get the ball rolling on creating a community for everyone, especially the new and causal players.