A couple of simple alterations in the game would greatly improve it and the player base. It would also make the foundation of D4 epic if applied to it, because you could return the franchise to trading and 8 player games.
It’s simple. Do not allow a character to pickup and carry an item with an ilvl greater than the clvl.
Also, don’t allow characters to advance to the next act until they’ve reached a specific level.
Eg. In hell, don’t allow a character to advance past act 1 until it has reached clvl 85, act 2 clvl 90, act 3 clvl 93, act 4 clvl 95.
People who actually play the game the way the game was designed to be played will know exactly what this will mean and what it will do to the health of the game online. They also know that reaching these clvl in these acts is not hard to do. Bad players and cheaters will also learn that there are a lot more areas to farm in multiplayer games than cbaals and a couple of areas in each act. A group of 8 players can easily level to clvl 85 by just doing blood moor runs. Which is an area where I know for a fact Vex can drop.
This will teach the entire player base how to build elite characters and use all the skills and how to use what gear the game deals you.
Btw, if you actually know how to build characters and use the skill and all the items in the game, you’ll know that what I’m suggesting is far more fun. It would make hell games light up and every act would have 8 player games such as
“act1 run 84”. It would also bring enormous purpose and value to low level gear.
Literally make it so games in the higher acts cannot be seen until the character has reached the appropriate level.
Also add the the /players 8 feature. Just like it is when playing TCP/IP games.