I have been watching a number of D2 related tutorial videos online and lately I have been watching videos made by DBrunski a fair bit. I know he plays single playser with PlugY rather than on Bnet, but still…
Anyway, one of the videos I watched goes into an analysis of how the number of players impact the drop chances, and the analysis says: depends on what you are looking for.
Specifically it divides this into 3 categories:
- If you are looking for HR, then you should join games with more playsres (or use playser x to bump the number up if doing single player). Reason being more players = decreased chance of “no drop” roll, which pretty much means increased chance of something will drop from non-unique / non-champion monsters. Character should be equipped with gears to ensure fastest killing speed since MF has no bearing on rune drop rates. Also ghost type of monsters have elvated chance to drop runes so aim for those as much as possible.
Also can someone please verify if it is true to say “the tutorial says a game with 7 players has the same drop rate tas a game with 8 players, with 8 players game having only marginally better experience gain than 7 players. So a game with 7 players is optimal to play when looking for HRs.”
If you are looking to farm act bosses. Then player 3 is the most optimal. Due to the drop table of act bosses are different from drop table of uniques / super uniques / champions, 3 playser game results in drop rate of act bosses to have signficiantly better drop rate than 1-2 players game. But a 5 players game only has negligibly improved drop rate while the difference between 5 player and 7 player game is so little that it doesn’t really matter.
If you are looking to just kill as many normal uniques / super uniques / champions as possible to find set/unique items and don’t mind rune drop rate too much, then just load up with as much MF as you can without sacrificing killing speed and go with 1 player game. The tutorial explains that this is because: regardless of how many players are in the game, uniques / champions will always drop 1 item + a few potions, while super uniques always drop 2 items + a few potions. Having more players is not going to cause uniques to drop more than 1 item together in additon to potions nor is it going to cause super uniques to drop more than 2 items in addition to the potions. Therefore, since the number of items dropped by uniques / super uniques do not increase (only quality of items can be influenced by MF), then might as well make them easier to kill with a 1 player only game and load up as much MF as possible without slowing down the killing speed. — This is where I got the idea of building a barb that uses “howl” to allow me to ignore normal monsters and just hack away the unique / super unique, assuming if this is true.
Would like to check if this is something you all agree with or if your experience / perception is different?