Here is a direct, honest feedback statement crafted from the Restoration Druid perspective for Blizzard, highlighting the core issues around UI, dungeon mechanics, and the healer experience. This is intended as constructive feedback that draws upon your own experience and substantiates the critique:
As a Restoration Druid main, the current state of dungeon gameplay—especially in Mythic+—has become increasingly frustrating because of how unreliable and opaque incoming damage indicators are without combat add-ons. “Bolt spam” mechanics, where dangerous spells hit random party members with little or no visual cue, are a nightmare to heal through, especially when the game doesn’t clearly tell me who’s about to be targeted. This issue gets exponentially worse with competitive Mythic+, where a single missed heal can mean an instant wipe, yet I’m left guessing who needs attention until someone just drops dead from back-to-back bolts.
The situation is compounded by Blizzard’s recent decision to limit or phase out third-party combat add-ons, a move that disconnects the design of complex dungeon encounters from the actual healer tools available in the default UI. Historically, Blizzard relied on modders to shore up these UI gaps, to the point that add-ons like Deadly Boss Mods became essential just to learn basic encounter mechanics. Now, with add-ons restricted, playing without them feels like flying blind—especially from a healer’s perspective, where preemptive preparation and split-second decision making are everything.
Frankly, the default UI doesn’t provide anywhere near the functionality that high-level healers require. I returned to WoW for the Legion Remix event and have played through major expansions since BC and Wrath, so I’ve experienced the progression—or lack thereof—in Blizzard’s approach to UI and encounter design. It honestly feels like the people creating dungeon content and those making UI decisions aren’t coordinating, as if there’s a small UI team that doesn’t play the game and a dungeon design team working independently.
If Blizzard wants Midnight (or any progression-focused mode like M+) to be competitive, accessible, and enjoyable—especially for healers—they absolutely must rethink default UI priorities and ensure that players can reliably track critical combat information, including who is being targeted by high-damage abilities. Otherwise, you risk alienating a huge segment of the player base, making competitive content less skillful and more luck-dependent, and driving frustrated healers away.
In summary, the restoration and healing communities thrive on preparation and skill, not ruing random deaths because the tools are missing or broken. Competitive progression deserves a UI that meets the challenge. Please listen: better UI, better mechanics communication, less opaque random damage, and a healing environment where preparation matters—and where success isn’t purely random or dependent on external mods.