So I’ve played in both of these last two weekends. I got every class except Druid to level 17-25.
There are some bugs, some major, some minor, but overall I have been VERY impressed. I’m not sure what I was expecting, but I know it was more towards Diablo 3, and I was worried having the same old classes was going to be a detriment. But thankfully, this is almost nothing like DIII since that is by far my least favorite of the series. And the classes are great. The Rogue is an interesting combination of Assassin and Amazon. I think the increasing familiarity with the base classes like Barbarian have shown in the refinement of their skills and the evolution of their class perks and such. I hate to say it, but I think the Necromancer Summoner (my favorite class) might be a little OP, with that build having the least instances of panic of all of them.
The graphics are top notch even in “Low” mode, and I love the customization options both in character creation and in gearing appearance.
One of my biggest complaints about these two weekends has been the major slow-downs in the towns/city and around other players. It seems whenever there is another player around, the game stutters and crawls along. This symptom also gets exponentially worse the longer I’m logged in. I don’t know if this is my GPU surrendering, or if it’s a memory leak, but it gets real bad. Also, the “Exit Diablo IV” button on the ESC screen just doesn’t work. It causes the application to hang every single time, and I have to kill the process. Those were the major bugs that annoyed me to the point of remembering them.
Some minor bugs included quest wording like in the Pilgrimage quest, every step says to bring the idol to the Altar of Penitence, but only the very last one is actually called that. The others are Martyrdom, etc. Kind of confusing even when you’re following the markers. There are a couple of other quests that aren’t 100% clear on what to do.
Something that could be filed in one of the categories above, but maybe not, is I couldn’t access the zone east of the northeast gate coming out of Kyosaved even at the appropriate level. Any other restricted zone (due to beta limits) had red lettering appear on-screen, but leaving through this gate would just push me back into town. It made going to Kor Valar(?) very long to go west then around. It’s especially troubling because there was a level 25 zone that I could enter at level 15, so I think it was just broken.
I heard a lot of “pre-game chatter” about RMT and monetization. I didn’t catch a whiff of it. I didn’t see any vendor that wanted RM currency, and no place in the UI to store it. This is a great thing! I hope it stays that way as well.
Overall, I felt this is the most “Diablo”-feeling game since Diablo 2, and I think the atmosphere has returned to the original in feeling. The sounds, lighting, and monsters all combine to give that same sense of dread. I will be putting a lot of time into this when it releases I’m sure.