I’m completely fine with it.
A spellcaster ball is still harder to use and be efficient with than a Carrier deathball.
Zerg players have to keep macroing, uprooting and repositionning their spore + their army and manage multiple spellcasters and flying units at once.
Say what you will about how efficient this is, this is by no means an a-move force and if the player isn’t good enough to manage all that, he will get crushed.
This army composition rewards skill a lot, and therefore is healthy for the game in my book.
6 Likes